Kzeroko KTM2

Equipment skills

Active, passive and linked skill slots, the five common slot layouts, and how to read a weapon's identity from them.

Updated Sep 1, 2026 1 min read combatequipmentbuilds

A piece of equipment — usually a weapon; armour is in development — carries two or four fixed skill slots. The count is part of the item and cannot be expanded, so a weapon’s slot layout is more or less its identity.

Slot types

A Active

Fired by the player with right-click or a bound key. One per piece of equipment, never more.

P Passive

Applies on its own once its condition is met. Conditions and effects are the widest of the three.

L Linked

Reacts to your other gear, or to creatures nearby. The reason a build is more than a sum of items.

Common layouts

  • The standard

    One button to press, three things that always help. The first layout designed, and still the most useful.

  • The all-rounder

    Trades one passive for a link. Broad coverage without committing to a build.

  • The combo piece

    Two links. Wants specific partners in the other slots and pays off when it gets them.

  • The specialist

    All links. Built for one specific set or one specific enemy type.

  • The off-hand

    No button at all. For gear that works without being held, or that lives on passive value.

How to read a layout

The letters tell you how the item wants to be played before you read a single number:

  • More A — nothing. There is never more than one Active.
  • More P — the item works on its own. Good for a first weapon or a backup.
  • More L — the item needs the rest of your kit. High ceiling, low floor.

An ALLL weapon in an unbuilt loadout is worse than a plain APPP one; the same weapon in a finished build can be the best thing you own.

Interaction with sockets

Skill slots and gem sockets are separate systems on the same item:

Skill slotsGem sockets
CountFixed by the itemSet by its socket profile
ChangeableNoYes — insert, extract, reroll, reshape
Unlocked byEquipment level, seals

A SKILL-kind gem socket can host a passive proc or a manually activated equipment skill of its own. It does not consume one of the item’s A/P/L slots — it is an additional line, gated by the socket rules instead.