Character names
Choose a translated fantasy name for your character and meet named citizens, adventurers and merchants.
The name catalogue contains complete fantasy names in English and Simplified Chinese. You can choose a preset during the first character-creation step or enter your own name. Generated NPCs draw from the same traditions.
Naming traditions
These are fixed full names, including family names. Different entries can share a given name; NPC names are not globally unique.
| Tradition | Default selection |
|---|---|
| Otherworld — Western | Fallback for humans and unmatched identities. |
| Elven — Silvergrove | Elves. |
| Dwarven — Emberhall | Dwarves. |
| Beastfolk — Free Marches | Felines. |
| Draconic — Ashen Peaks | Dragons and the advanced dragon branches. |
| Fae — Dreamgarden | Slimes and winged spirits. |
| Maritime — Pearl Isles | Mermaids. |
| Nocturne — Velvet Court | Demons. |
| Yamato — Moonlit Provinces | Yamato culture; also kitsune and oni without a cultural override. |
| Donghuang — Jade Rivers | Donghuang culture. |
Culture takes precedence over the default for a race. A kitsune from Donghuang uses Donghuang names; one from Yamato uses Yamato names. Content can define a more specific race-and-culture combination.
Choosing your name
In the Basics chapter, use Find your name to choose a tradition and a feminine, masculine or neutral name style. The initial style follows the character’s gender; choosing a name does not change gender or race. For my character uses the race currently available to the creator. Before origin selection, it uses the Western fallback.
Search checks the displayed name and its Roman-letter identifier. Each page shows at most 8 names. Surprise me selects from all current search results, including other pages. You can edit the name field at any time; typing changes the selection into a custom name.
Presets display in each viewer’s language. A typed name remains the text you entered, with a limit of 48 UTF-16 units and no formatting or control characters. The display-name toggle lets you show your account name while retaining a chosen character name. Account identity, commands and permissions still use the account name.
The nameplate above your character and the status screen use this selection too. A registered guild card shows its loaded owner’s current name when inspected, including renames after registration; when the owner is not loaded, it shows the translated name saved at registration. The card shows a rounded head-and-shoulders photograph of its owner. A loaded owner uses their customised character and equipment; an unloaded owner uses a three-dimensional account-skin stand-in. The photograph is a still with open eyes; it follows the card tilt and refreshes when the card is reopened. Cards from the earlier prototype format need to be registered again.
Supporter arrival and departure announcements use the current character name, with presets translated for each viewer. An arrival uses the name saved before joining; if no character name has been chosen yet, it uses the account name.
How NPCs address you
Before your first conversation with each NPC or villager, they ask what to call you. Choose your full name, the short name shown in the choice or adventurer. The conversation you were about to have continues after your answer, including a selected quest or shop topic.
Each NPC remembers your choice separately for each player. Full and short names follow your current character name when you next talk. The short form uses the first segment before a space or middle dot; a name without either stays intact. Leaving before answering does not save a preference or advance the queued conversation.
Resetting an option
The small curved-arrow control restores its adjacent option to the default. Sliders return to their marked default, parts return to the compatible gender/race default, and the colour reset affects the selected channel or linked group. The name reset clears the character name and restores account-name display.
Resets enter the same undo history as other edits. Revert still returns to the profile held when the editor opened; it does not replace the profile with factory defaults.
NPC names
Unnamed non-unique IsekaiExpansion NPCs receive names when they load. Villagers and wandering traders are included by default. Guard Villagers support uses an optional entity-type tag entry, so that third-party mod is not required.
Unique characters and existing custom names keep their names. Brokers and guild receptionists use the format name · job. Naming does not run every tick or rename an NPC when its culture changes. Once assigned, its translated name is stored with the entity and survives reloading.
Dialogue shows the NPC’s role or type until they trust you. At Trust, the speaker heading and {name} token reveal the full name, including a saved job suffix. The relationship is checked for each player when the conversation opens; being an allegiance owner alone does not reveal the name. Villagers and other NPCs without a trust integration keep their role label. Unique characters use a role label too: Evelina is introduced as Magic Caster.
This affects dialogue presentation. It does not rename the entity or hide world nameplates.
Settings and content
The server’s naming settings control automatic assignment, villagers, tagged third-party NPCs, utility job suffixes and player presets independently. Disabling automatic assignment leaves existing names in place; typed player names remain available when presets are disabled.
Expansion’s Supporter announcements settings control arrival and departure broadcasts, action-bar display, your own arrival message and the arrival chime. They are server-controlled. Your own arrival appears once when enabled; departure messages go only to remaining connected players and play no sound. These settings now belong to Expansion; Core continues to determine supporter eligibility.
The complete catalogue stays in the game resources. This guide describes its traditions and behaviour, without reproducing the name lists or maintaining a changing census.
Pool definitions, translations and entity tags are described in Name pool data. Character appearance uses Humanoid and NPC presets.