Kzeroko KTM2

Status effects

The complete registered effect catalogue, removal rules, periodic damage and spell vulnerability behaviour.

Updated Sep 26, 2026 11 min read

Status effects can modify attributes, control actions, carry a combat stack or run their own update. Their removal rules matter as much as their bonuses: milk, harmful-effect cleansing and ordinary expiry do not all use the same contract.

Reading the catalogue

The tables show the registered effects at level I, which corresponds to amplifier 0. “Base” and “total” distinguish the operation used by a proportional attribute modifier; flat numbers are additive. Spirit Mantle explicitly keeps the same modifiers at every amplifier. An effect’s duration usually comes from the weapon, potion, power or command applying it.

“Milk-clearable” describes this mod’s milk hook. An effect marked “No” can still end naturally or be removed by its owning gameplay system. Energy Inefficiency additionally survives the general clear-all path because it is persistent. Harmful-effect cleanses exclude beneficial, unclearable and persistent effects.

Registered effects

Combat and weapon effects

Effect and IDMilk-clearableLevel I modifiers and behaviour
Spirit Mantle · isekaiexpansion:spirit_mantleYesAether Power +20% total; attack damage +15% total; attack speed +10% total; movement speed +10% total; Tenacity +20; Energy Regen Speed -50% total. Fixed-strength stance: its modifiers do not scale with amplifier.
Heavenly Mantra · isekaiexpansion:tenjuNoattack speed +0.05; attack damage +0.5; knockback resistance +0.25; armour toughness +0.5; armour +1. Removed from server players without an origami weapon in either hand.
Pandora’s Vision · isekaiexpansion:pandoras_visionYesmovement speed +0.03. The paired Pandora weapons use this state for their on-hit branch.
Pandora’s Dance · isekaiexpansion:pandoras_danceYesattack speed +0.15. Together with Pandora’s Vision, changes the paired weapon’s on-hit branch.
Enhanced Strength · isekaiexpansion:enhanced_strengthYesattack damage +150% total; attack knockback +2.2
Demonic Power · isekaiexpansion:demonic_powerYesmovement speed +0.05; attack damage +5
Fire of Rebirth · isekaiexpansion:fire_of_rebirthNoHeals one fifth of missing health per pulse; the interval uses 50 ticks shifted by amplifier.
Stagger · isekaiexpansion:staggerYesPrevents hand swings through the status hook.
Flawless Return · isekaiexpansion:ego_returnNoStack marker granted by the weapon’s special arrow; no periodic update is implemented in the effect.
Into the Groove · isekaiexpansion:grooveNoattack speed +0.1. Removed from server players when neither hand holds Raven.
Adapt · isekaiexpansion:adaptNoOn application, server players gain armour equal to 25% of their current armour. Requires Raven in either hand to remain.
Ittou Shura · isekaiexpansion:ittou_shuraNomovement speed +100% base; attack damage +150% base; attack speed +30% base. Fall immunity; requires Intetsu in the main hand. Removal applies Energy Inefficiency for 24000 ticks (1200 seconds), amplifier 2.
Foresight · isekaiexpansion:foresightNoDodge effect; requires a qualifying permanent magic weapon in either hand. Attacking or a completed damage call removes it; non-creative players recoil on removal.
Provoke · isekaiexpansion:provokeNoPeriodically attracts eligible mobs to the affected player; creative and spectator players are excluded. Aggro Generation scales its search.
Shadow Phase · isekaiexpansion:shadow_phaseNoForces invisibility and blocks passive detection; a nearby hostile in the 2-block expanded search box breaks it.
Charm · isekaiexpansion:charmYesInstalls charm target and movement control for mobs, initially using the closest player within 16 blocks.
Fear · isekaiexpansion:fearYesmovement speed -20% total. Installs fleeing control and remembers the inflictor; stronger levels use deeper fear settings.
Bonus Damage · isekaiexpansion:bonus_damageYesFor server-player attacks, makes amplifier + 1 extra applications, each at 10% × (1 + Bonus Damage Level) of the hook amount.
Mind’s Eye · isekaiexpansion:minds_eyeYesMelee Crit. Chance +0.05
Shatter Strike · isekaiexpansion:shatter_strikeYesMelee Crit. Damage +0.1
Lock-on Weakness · isekaiexpansion:lock_on_weaknessYesRange Crit. Chance +0.05
Fatal Pierce · isekaiexpansion:fatal_pierceYesRange Crit. Damage +0.1
Astral Concentration · isekaiexpansion:astral_concentrationYesMagic Crit. Chance +0.05
Astral Annihilation · isekaiexpansion:astral_annihilationYesMagic Crit. Damage +0.1
Magic Field · isekaiexpansion:magic_fieldYesEnergy Regen Speed +0.2; Max Astral Energy +20
Silence · isekaiexpansion:silenceNoApplies the registered silence action restriction.
Armor Break · isekaiexpansion:armor_breakYesarmour -10% total
Inversed Breathing · isekaiexpansion:inversed_breathingYesAllows water breathing; on land drains a player’s air and deals scaled damage when it runs out.
Burning · isekaiexpansion:burningYesPeriodic fire damage; see the damage-over-time table.
Bleeding · isekaiexpansion:bleedingYesPeriodic generic damage; see the damage-over-time table.
Poisoned · isekaiexpansion:poisonedYesPeriodic magic damage; see the damage-over-time table.
Searched · isekaiexpansion:searchedYesMarks the entity for Search Magic presentation and synchronised disposition.
Death Defiance · isekaiexpansion:death_defianceYesForces the supported lethal-hit survival check, retaining 1 health; void and sickness bypass it.

Alchemy effects

Effect and IDMilk-clearableLevel I modifiers and behaviour
Health Potion Fatigue · isekaiexpansion:health_potion_fatigueNoBlocks starting another matching health potion at 5 stacks; duration 1500 ticks (75 seconds).
Astral Energy Potion Fatigue · isekaiexpansion:energy_potion_fatigueNoBlocks starting another matching energy potion at 5 stacks; duration 1200 ticks (60 seconds).
Phantom Veil · isekaiexpansion:phantom_veilYesStealth Efficiency +60; Evasion +0.15; movement speed +10% total. Blocks passive detection; a hostile in the 3-block expanded search box breaks it. Render alpha 0.30.
Aegis Ward · isekaiexpansion:aegis_wardYesarmour +8; armour toughness +4; knockback resistance +0.35; Tenacity +25; Shield Power +20; generic spell resistance +30; armour +20% total; armour toughness +15% total; generic spell resistance +20% total
Battle Frenzy · isekaiexpansion:battle_frenzyYesattack damage +25% total; attack speed +20% total; Enmity +30; armour -20% total
Fleetfoot · isekaiexpansion:fleetfootYesmovement speed +28% total; Evasion +0.1; Ability Haste +20; Stamina +15
Arcane Replenishment · isekaiexpansion:arcane_replenishYesEnergy Regen Speed +0.6

Origin effects

Effect and IDMilk-clearableLevel I modifiers and behaviour
Brink of Survival · isekaiexpansion:human_brink_of_survivalYesTenacity +45; Enmity +10; Shield Power +10; movement speed +25% total
Heroic Trail · isekaiexpansion:human_heroic_trailYesBurst Damage +15
Energy Overload · isekaiexpansion:energy_overloadNoServer players gain Dys Aether +10, removed with the effect; amplifier does not change this grant.
Ancient Blood · isekaiexpansion:demon_ancient_blood_regenNoServer players gain energy recovery +1.5 + 0.5 × amplifier, removed with the effect.
Dwarf Stone Form · isekaiexpansion:dwarf_stone_formNomovement speed -55% total; knockback resistance +1. Also blocks starting a sprint.
Drunken Battle Blood · isekaiexpansion:dwarf_drunken_battle_bloodYesTenacity +45
Stone Rage · isekaiexpansion:dwarf_stone_rageYesattack damage +3% total; Earth spell power +4% total
Elf Wind Guidance · isekaiexpansion:elf_wind_guidanceNomovement speed +60% base
Soul Snare · isekaiexpansion:kitsune_soul_snareYesmovement speed -35% total. On eligible removal, grants Loss of Spirit for 40 ticks (2 seconds), adding at least amplifier + 1 stacks up to 5.
Loss of Spirit · isekaiexpansion:kitsune_loss_of_spiritYesmovement speed -100% total. Registers high silence. Players stagger and cannot use items, move or jump for 40 ticks (2 seconds); this action restriction leaves attacks available.
Afterimage Wound · isekaiexpansion:kitsune_afterimage_woundYesHarmful attack-category marker; no attribute modifier or periodic tick is declared here.
Spiritual Step Haste · isekaiexpansion:kitsune_spiritual_step_hasteYesspell haste +0.2
Soul Burn · isekaiexpansion:kitsune_soul_burnYesMagic Penetration +0.03; spell critical damage +0.06
Umbral Stealth · isekaiexpansion:feline_umbral_stealthYesStealth Efficiency +80; movement speed +30% total. Render alpha 0.35; the effect itself does not force invisibility or completely block detection.
Shadow Blade · isekaiexpansion:feline_shadow_contractYesOmnivamp +2
Rakshasa Form · isekaiexpansion:oni_rakshasa_formYesattack speed +20% total
Bloodthirst War Madness · isekaiexpansion:oni_bloodthirst_war_madnessYesStack resource for Rakshasa combat; capped at 8 by its origin handler and tied to the form’s remaining duration.
Kishin Physique · isekaiexpansion:oni_kishin_physiqueYesMelee Crit. Damage +0.15; Omnivamp +20
Tidal Rejuvenation · isekaiexpansion:mermaid_tidal_rejuvenationYesHeal Amplification +100. Also heals max(0.1, 1.5% of maximum health) every 40 ticks (2 seconds), before healing amplification.
Tidal Escape · isekaiexpansion:mermaid_tidal_escapeYesTenacity +25; movement speed +20% total
Acid Pressure · isekaiexpansion:slime_acid_pressureYesArmor Penetration +50; Debuff Accuracy +200; Bonus Damage Level +2
Slime Strong Acid · isekaiexpansion:slime_strong_acidNoEvery 20 ticks (1 second), deals 2 + 1.2 × amplifier execution damage and damages each equipped damageable stack by 2 + amplifier.
Celestial Feather · isekaiexpansion:wingedspirit_celestial_featherYesEvasion +0.25; Ability Haste +65. Also grants fall immunity.

Home effects

Effect and IDMilk-clearableLevel I modifiers and behaviour
Rested · isekaiexpansion:home_restedYesMaximum health +5%; gained from qualifying home sleep.
Hearthbound · isekaiexpansion:hearthboundYesMaximum health +2% and movement speed +1% per tier; see My Home.

Periodic damage

For these formulas, a = max(0, amplifier). Ordinary periodic ticks have no attacker attribution and mark their damage as periodic with no ordinary hurt cooldown.

EffectDamage per pulseInterval
Burning1 + 0.5 × a, firemax(10, 40 >> min(a, 4)) ticks
Bleeding1 + 0.35 × a, genericmax(10, 40 >> min(a, 4)) ticks
Poisoned1 + 0.4 × a, magicmax(12, 50 >> min(a, 4)) ticks
Slime Strong Acid2 + 1.2 × a, execution; equipment durability loss 2 + a20 ticks (1 second)

The shift halves the base interval once per step before the minimum applies. Updates depend on remaining duration being divisible by the interval. Poisoned uses ordinary magic damage calls and does not implement a “leave 1 health” rule.

Magic vulnerabilities and exhaustion

These additional registered effects use Spell Power’s vulnerability implementation. The dependency behaviour below was checked in the local official-source snapshot 9cdd503, whose build declares 1.6.0 for Minecraft 1.20.1, corresponding to the configured 1.6.0+1.20.1 dependency. This is source verification, not a binary-equivalence check.

Each current definition calls the vulnerability setter twice. In that source, the setter stores a single school and replaces the earlier call. Therefore only the last school survives:

Effect and IDSurviving schoolReplaced school
Electrified · isekaiexpansion:electrifiedWaterFrost
Iced · isekaiexpansion:icedLightningWater
Ignite · isekaiexpansion:igniteLightningWind
Wet · isekaiexpansion:wetFrostEarth
Luminous · isekaiexpansion:luminousArcaneDark
Shadowed · isekaiexpansion:shadowedArcaneLight

The surviving tuple is (1.15, 0, 0.10): added base-power multiplier, added critical chance and added critical damage. Spell Power multiplies it by amplifier + 1, adds contributions from applicable effects, and uses base × (1 + added multiplier). At amplifier 0, an isolated matching effect therefore yields 2.15 × base, not 1.15 × base; it adds 0 critical chance and 0.10 critical damage. The replaced (1.30, 5, 0.20) tuple is not a second active school bonus. Iced also carries movement speed -10% total at level I.

Energy Inefficiency · isekaiexpansion:energy_inefficiency applies movement speed -15% total and Aether Power -25% total at level I. It also blocks normal energy checks and sprint starts, and multiplies incoming damage by 1.3 in the registered damage pipeline. It is unclearable and persistent.

Potion duration and stacking

The health and energy fatigue effects cap at 5 stacks. Their potion-use checks block another drink at the cap; fatigue is not a progressively smaller restoration multiplier.

Grade G potions apply Phantom Veil for 900 ticks (45 seconds), Aegis Ward for 1800 ticks (90 seconds), Battle Frenzy for 1200 ticks (60 seconds), and Fleetfoot for 1800 ticks (90 seconds). A repeated drink while the matching effect is active raises its amplifier up to 1. Battle Frenzy’s potion additionally requests potion-sickness damage equal to 15% of maximum health, bounded by current health minus 1 before the damage pipeline. The effect grants no life-steal modifier.