Sep 1, 2026
Start here
The short version of how this pack wants to be played.
- basics
- progression
KTM2
How KTM2 actually works. Numbers on this page come from the shipped data files, not from memory.
Sep 1, 2026
The short version of how this pack wants to be played.
Sep 1, 2026
How well you are living, priced in movement, mining and food.
Sep 1, 2026
Every advantage is paid for by something.
Sep 1, 2026
Four tracks, four different jobs.
Sep 1, 2026
Three layers, not one class pick.
Sep 1, 2026
Every custom stat and status in the pack, with its real range.
Sep 1, 2026
A ±25% swing decided before armour is even considered.
Sep 1, 2026
Two or four fixed slots per item, and no way to add more.
Sep 1, 2026
Crafting you perform instead of confirm.
Sep 1, 2026
The plan is the item. Progress travels with it.
Sep 1, 2026
A bounded gamble with a memory — failures make the next attempt better.
Sep 1, 2026
Standing is tracked per faction, and the factions disagree.