AUTHORING TOOL
Dialogue Studio
Node editor for NPC dialogue: wire nodes together, write both languages in place, generate, import and export in bulk.
- Blabber
- IsekaiExpansion
KTM2
Building against IsekaiExpansion: APIs, runtime contracts, and the asset pipelines.
AUTHORING TOOL
Node editor for NPC dialogue: wire nodes together, write both languages in place, generate, import and export in bulk.
Sep 18, 2026
Playback options, queue policy, recipients and server/client lifecycle.
Sep 26, 2026
Query identity-keyed graves, register costs and revive an NPC through a server-side payment transaction.
Sep 19, 2026
Register persistent cities, marked areas, routes and daily metadata, and resolve NPC city bindings.
Sep 30, 2026
Starting forms and registering abilities, form skills, tickers, travel, passenger handlers and variants.
Sep 30, 2026
Immutable name catalogues, NPC context resolvers and translated player identities.
Sep 30, 2026
Server-thread destination searches, structure surveys, work limits, result handling, dialogue integration and compass state.
Sep 27, 2026
Register choices and effects, evaluate drafts, and commit authoritative Fate Balance profiles.
Sep 30, 2026
Open authoritative merchant catalogues and query personal trade rapport inside an active dialogue.
Sep 27, 2026
Player state, persistence, synchronisation and internal Comfort hooks.
Sep 30, 2026
Server incident hooks, persisted ownership, relation overrides and report snapshots.
Sep 25, 2026
Registration, delivery contracts, energy payment, item data and dependency bridges.
Sep 27, 2026
Level storage, reward routing, player callbacks and exact equipment growth formulas.
Sep 26, 2026
Attribute metadata, damage stages, energy and shield storage, status application and lifecycle contracts.
Sep 18, 2026
Snapshot loading, item state, socket operations, proc routing and the public requirement query.
Sep 19, 2026
Item-owned research, authoritative transcription, escrow persistence and attended villager labour.
Sep 27, 2026
Entity roles, portable state, inventory layout and the lifecycle shared by citizens and named companions.
Sep 30, 2026
Ground gait, navigation caches, obstacle flight, landing and swimming contracts for NPC controllers.
Sep 25, 2026
Session-bound squads, formation, commands, ladder queues, parkour and safe follower transfers.
Sep 26, 2026
Target intent, action selection, timed attacks, weapon melee, damage guards and combat state.
Sep 26, 2026
Shared weapon, potion, equipment and effect values.
Sep 19, 2026
Emotion reservoirs, complete temperament tuning, reaction formulas, persistence and body-emote contracts.
Sep 30, 2026
The Puffish graph bridge, authoritative gates, learnable-power rewards and snapshot-based client screen.
Sep 26, 2026
Scene ownership, trigger history, actor authority, late viewers and client cleanup.
Sep 27, 2026
Property identity, acquisition, access checks, furniture surveys, persistence and client snapshots.
Sep 30, 2026
Native piece placement, recoverable revisions, Great Plains landmarks and the in-game structure editor.
Sep 26, 2026
Profile ownership, authoritative mutation, shared presentation and safe extension of the humanoid system.
Sep 27, 2026
Creation scopes, profile persistence, compact packets, paint storage and diagnostic commands.
Sep 19, 2026
Authoritative phases, synthetic form ownership, persistence, ability input, travel and passenger contracts.
Sep 30, 2026
Native species simulation, rider bindings, damage scaling, transport and replicated presentation for dragon forms.
Sep 26, 2026
Dialogue admission, route resolution, cached parent menus, gifts, relationship state and extension contracts.
Sep 30, 2026
Internal relationship ownership, command policy, contract escrow and market persistence.
Sep 24, 2026
Versioned save paths, world scope, key validation and the shared persistence helper.
Sep 30, 2026
Collision-aware land pathing, bounded recovery, and exclusive villager dialogue activity.
Sep 19, 2026
Player anchors, follower ownership, damage attribution and non-beneficial effect filtering.
Sep 19, 2026
Client tutorial definitions, progress, input handling, targets and the bounds editor.
Sep 30, 2026
Talent registration, rolls, practice formulas, saved state, synchronisation and operator tools.
Sep 19, 2026
Identity graph ownership, unlock sessions, payment ordering, transformation, saves and wire contracts.
Sep 26, 2026
Team profiles, objective dispatch, persistence, synchronisation and internal quest extension points.
Sep 19, 2026
Native session lifecycle, placement, restart recovery, aggregate NBT and internal extension contracts.
Sep 30, 2026
Registry ownership, deterministic landforms, world-tree persistence, chunk-local decoration and shader overlays.
Sep 26, 2026
Anvil state, recipe matching, smithing outcomes, persistence and the forged-item event.
Sep 26, 2026
Item templates, upgrade flags, awakening, tooltip selection and manual skill-gem dispatch.
Sep 18, 2026
The bridge between our gameplay code and the Effekseer runtime.
Sep 18, 2026
What plays when an entity dies, leaves, or comes back.
Sep 18, 2026
Dissolving an entity into shards, and the JSON that shapes it.
Sep 18, 2026
Packet delivery, hit-time positioning and the ModernUI damage-number overlay.
Sep 26, 2026
Portal material generation and the status-driven entity aura pipeline.
Sep 25, 2026
Layered magic seals, cast sequences and independent rendering.
Sep 19, 2026
Shared editor themes, the client preference file and integration rules for the dense authoring controls.
Sep 24, 2026
Play client camera animations, choose anchors and playback options, and understand transition ownership.
Sep 30, 2026
Session-owned shoulder framing, actor facing, movement claims and nearby-terrain shader coverage.
Sep 30, 2026
Pulse-driven model swaps, first-person arms, cameras, input, HUD, textures and client extension hooks.
Sep 30, 2026
Blabber blocking objects, one-use replies, persistent visuals and the ModernUI presentation bridge.
Sep 26, 2026
Better Combat attack ribbons, complete resource-pack profiles, geometry, materials and client events.
Sep 26, 2026
Fade participating overlays and fit quest cards around followers and visible chat.
Sep 27, 2026
Wire NPC presentation into shared humanoid parts, wardrobe overlays and animation sets.
Sep 19, 2026
Build Gecko camera tracks with explicit units, naming, keyframe fields and reload checks.
Sep 19, 2026
Capture a trigger-relative scene, edit its timeline and export a reviewed data-pack definition.
Sep 27, 2026
Shared rig, models, catalogue fields, tint masks, secondary animation and resource validation.
Sep 27, 2026
The bundled part workshop: declarations, template bones, previews, export controls and limitations.
Sep 26, 2026
Node editor for bilingual NPC dialogue: wire states together, write both languages in place, generate in bulk, and import or export resource bundles.
Sep 19, 2026
Race sprite discovery, class and profession item icons, and portrait rendering.