Kzeroko KTM2

Attributes & effects

The complete IsekaiExpansion attribute list and status effect registry, with ranges, defaults and what each one actually does.

Updated Sep 1, 2026 8 min read combatreferenceattributes

IsekaiExpansion registers 44 isekaiexpansion:* attributes and 7 custom spell_power:* school attributes. The ranges and defaults below are the shipped values.

Resource & shield

AttributeRange / defaultWhat it does
max_energy0–10000, default 30Astral Energy cap. Current energy is clamped down if it exceeds the cap.
energy_regen_speed0.2–200, default 0.5Passive refill interval, regen_ticks = 20 / value. Higher is faster.
max_shield_gauge0–1000, default 75Base shield gauge before shield_power is applied.
shield_gauge_regen_speed0.5–10, default 2Gauge refill interval, max(1, round(20 / value)) ticks.

Combat, recovery, threat & control

AttributeRange / defaultWhat it does
ability_haste-99–500, default 0Reduces skill cooldowns with haste math. Negative haste lengthens them.
armor_penetration0–100, default 0Physical hits ignore part of target armour before vanilla reduction. Applies to melee, ranged and the non-magic fallback category.
magic_penetration0–100, default 0Spell damage ignores part of generic Spell Power resistance. Does not reduce school-specific resistances.
tenacity0–100, default 0Shortens crowd control and makes hostile effects harder to land. Reduction caps at 95%.
enmity0–100, default 0Increases outgoing damage at low health.
stamina0–100, default 0Increases outgoing damage at high health.
omnivamp0–100, default 0Heals from post-mitigation damage. Extra hits in the same tick use AOE falloff.
shield_power0–100, default 0Raises gauge cap, gauge regen amount and guard cost efficiency.
aggro_generation-100–500, default 0How strongly mobs retarget onto you, on hit and during Provoke.
burst_damage0–1000, default 0Only affects damage sourced from isekaiexpansion:ultimate_burst.
energy_leech0–100, default 0Restores Astral Energy after spell, melee or ranged hits.
shield_break0–100, default 0Extra damage against a player actively guarding with usable shield gauge.
evasion_counter0–1000, default 0When Dodge or Foresight prevents damage, lets the defender counterattack a nearby attacker.
debuff_accuracy0–1000, default 0Pushes harmful effects through Tenacity. At 100% or more the accuracy roll is forced to pass.
guts_chance0–100, default 0Chance to survive lethal damage at 1 HP, only if health was above 25% before the hit.
stealth_efficiency0–100, default 0Shrinks hostile detection range. At 100% passive acquisition fails outright.
environmental_resistance0–100, default 0Reduces fire/lava, hot floor, freezing, dry-out, cactus and berry bush damage — and Inversed Breathing land damage. Does not reduce drowning or starvation.

Critical & spell wrappers

These exist so KTM2 gear can carry one consistent stat name while the value is routed into the mod that owns the mechanic.

AttributeRouted into
melee_crit_chanceplayerex:melee_crit_chance
melee_crit_damageplayerex:melee_crit_damage
range_crit_chanceplayerex:ranged_crit_chance
range_crit_damageplayerex:ranged_crit_damage
magic_crit_chancespell_power:critical_chance
magic_crit_damagespell_power:critical_damage
elemental_powerfire, frost, lightning, water, wind and earth spell power
dys_aetherelemental_power, plus arcane, soul and dark
aether_powerdys_aether, plus healing, light and astral

The last three nest: aether_power is the widest, feeding dys_aether, which feeds elemental_power. One point of Aether Power therefore touches every school.

PlayerEx base stat wrappers

Seven pass-through wrappers, each target += value × 1.0:

constitution · strength · dexterity · intelligence · technique · perception · belief

Social

AttributeRange / defaultWhat it does
eloquence-100–1000, default 0Verbal persuasion gate used by NPC menus and dialogue branches through NpcDialogueRequirements.
charm-100–1000, default 0Presence and first-impression gate, checked independently of Eloquence.

Miscellaneous

AttributeRange / defaultWhat it does
tenju_affinity0–∞, default 0Raises Tenju effect level while using Origami weapons.
bonus_damage_level0–9, default 0Strengthens each hit produced by the bonus_damage effect.
magic_sword_sense0–30, default 0Extends floating sword and attachable lock-on range.

Custom spell schools

AttributeSchool
spell_power:magic_waterWater — damage and school-based healing
spell_power:magic_windWind
spell_power:magic_earthEarth
spell_power:magic_lightLight
spell_power:magic_darkDark
spell_power:magic_astralAstral
spell_power:magic_physical_meleePhysical melee — lets Spell Engine damage read as melee-like magic

Status effects

Combat & weapon effects

EffectType / categoryClearableWhat it does
tenjuBeneficial / ATTACKnoOrigami weapon buff. Held-only. Origami melee damage counts as magic category while active.
pandoras_visionBeneficial / ATTACKyesPandora self-buff; also enables Pandora on-hit effects.
pandoras_danceBeneficial / ATTACKyesPandora self-buff used with Vision for the stronger on-hit branch.
enhanced_strengthBeneficial / ATTACKyesBurst strength buff from Prosthetic Armcoat, synced for custom visuals.
demonic_powerBeneficial / ATTACKyesKisara’s Demonset buff. Unlocks Demon Sword’s conditional heal and Weakness proc with the set worn.
fire_of_rebirthBeneficial / REGENnoStrong timed healing; applied by Phoenix Mantle after its protection trigger.
staggerHarmful / CCyesHard disable. No attacking, swinging, normal movement, equipment use or casting.
ego_returnBeneficial / COMMONnoDomain of Ego stack marker; each special shot refreshes or raises the amplifier.
grooveBeneficial / ATTACKnoRaven kill-streak buff. Held-only.
adaptBeneficial / DEFENSEnoRaven defensive buff. Held-only.
ittou_shuraBeneficial / IMMUNITYnoIntetsu overdrive; also grants fall immunity. Main-hand only.
foresightBeneficial / IMMUNITYnoDodge state. Prevents damage unless the source is undodgeable; attacking or being hit removes it.
provokeHarmful / CCnoTaunt aura. Every second it pressures nearby mobs onto you and strips Provoke from other nearby players.
shadow_phaseBeneficial / STEALTHnoRenders at 25% alpha, counts as invisible, blocks detection, and removes itself when a hostile is within 2 blocks.
charmHarmful / CCyesAdds CharmGoal; monsters and angerable mobs fail canSee against players. Charmed villagers can give trade discounts.
fearHarmful / CCyesAdds FearGoal to path-aware mobs and blocks revenge targeting.
bonus_damageBeneficial / ATTACKyesExtra no-cooldown hits when you deal damage.
minds_eyeBeneficial / ATTACKyesMelee crit chance.
shatter_strikeBeneficial / ATTACKyesMelee crit damage.
lock_on_weaknessBeneficial / ATTACKyesRanged crit chance.
fatal_pierceBeneficial / ATTACKyesRanged crit damage.
astral_concentrationBeneficial / ATTACKyesMagic crit chance.
astral_annihilationBeneficial / ATTACKyesMagic crit damage.
magic_fieldBeneficial / ATTACKyesAstral Energy field buff.
silenceHarmful / CCnoSpell Engine action-impairing silence.
armor_breakHarmful / DEFENSEyesReduces armour.
inversed_breathingBeneficial / UTILyesBreathe underwater — but players lose air on land and take damage once air crosses −20.
death_defianceBeneficial / IMMUNITYyesWhile active, fatal damage leaves you at 1 HP. Separate from the guts_chance roll.

Damage over time

EffectDamage type
burningminecraft:on_fire
bleedingminecraft:generic
poisonedminecraft:magic

Elemental vulnerability

These mark a target as open to a specific school. Four of them are consumed by a direct hit; two persist.

EffectStrongly weak toMildly weak toRemoved by direct hitSide effect
electrifiedFrostWateryes
icedWaterLightningyesExtinguishes the target every tick
igniteWindLightningyesKeeps the target on fire for 5s
wetEarthFrostyesExtinguishes the target every tick
luminousDarkArcaneno
shadowedLightArcaneno

Persistent penalties

EffectWhat it does
energy_inefficiencyAstral Energy sickness. Prevents energy spending, disables sprinting, increases damage taken, lowers movement and lowers Aether Power.