Factions
Kingdom of Lanviris
A trade-road kingdom that binds its own crown with oaths. It stays independent by making sure everyone finds an open road more profitable than swallowing each other.
- Kingdom
- White Rose Knights
- Trade roads
At a glance
| Government | Limited monarchy — the crown plus the Twelve Oath Domains |
| Ruler | Alderon IV |
| Core resources | The east-west trade roads, valley grain, border knights, open ports |
| Military symbol | The White Rose Knights |
Lanviris has neither the Empire’s numbers nor the Holy State’s network of believers. It stays independent because caravans, foreign artisans, the Guild and the local lords all find an open road worth more than conquering one another.
What it claims
The public creed is that the oath binds the one who holds the sword. Law here emphasises contracts, rights of passage and local assemblies, and permits communities of different faiths and peoples.
That makes it easier for outsiders to settle. But the freedom is not evenly distributed: nobles who hold land — and the right to interpret the old oaths — can still make an ordinary person spend years getting a single hearing.
The contradiction at its centre
The kingdom uses oaths to limit the crown, and the same oaths let old houses dress private interest as local autonomy. On the stone at the head of Rivienne’s Seventh Bridge, someone keeps carving “the Seventh Domain has already paid for this bridge twice”. It is polished off every year. It comes back every spring.
Drawn from the KTM2 WorldDict. Only the public layer of each entry is published here.