Places
Remote Sky Garden
An observation island floating inside the star vault. It looks closer to the world than anywhere else, and it is what keeps its watcher separated from every part of living in it.
- Sky island
- Hub
- Star Tower network
Remote Sky Garden duty log, winter of 987 ST:
“Sector three star curtain luminance 0.94, manually corrected. Construct seven still unresponsive, fourth entry. The greenhouse pumpkins have sprouted — recording that here serves no purpose, but today it is the only thing worth writing.”
At a glance
| Nature | Observation island and summoning station inside the star vault |
| Resident | Astra Selene, plus a handful of non-sentient maintenance constructs |
| Chapter | Prologue, and the between-chapter hub |
| Functions | World map, Star Tower status, story review, relationships, cross-region support |
The Garden is not an ordinary sky city, and it has no districts capable of supporting a society. It is an early Star-Law observation post rebuilt after the Divine Age catastrophe, holding position on the Star Tower network.
It changes underneath you
The prologue opens only the Fallen Star Terrace, the cloud court, and the observation gallery where Selene stands. The route is white and quiet, and most players read it as a safe divine sanctuary.
With each chapter, new cracks appear, doors close, and small objects brought back from across the continent start accumulating — the vast facility gradually shows evidence that someone has been living in it.
Return visits follow a fixed rhythm: see what changed in the world, then deal with the people, then choose the next road. The Garden’s functions are deliberately not collapsed into one menu — you have to walk a cloud court that looks different and hear the Star Tower load before the world’s state actually feels changed.
Drawn from the KTM2 WorldDict. Only the public layer of each entry is published here.